When watching a battle, you might wonder, “Why is this happening?”. This page aims to give a basic understanding of logic.
The battler runs automatically but is structured in turns. Each turn consists of all active characters taking one action based on their initiative stat, which determines the order in which they act. Characters with higher initiative will attack earlier in the turn, allowing for strategic advantages such as eliminating threats before they can act.
Targeting follows a base logic but can be overridden by class-specific behavior or special abilities.
Two more factors influence targeting
Targeting in combat follows a default system, but each class can override this with its own specific logic.
Warborn and Behemoth classes always prioritize attacking the character in front. Rangers have a 75% chance to target the back character if available; if not, they shift focus to the middle with the same probability, and finally to the front if no other options remain. Alchemists operate similarly but prioritize the middle position first. Sand Shapers use a 50/50 approach, randomly deciding between mid and back targets, falling back to the front if neither is available. Berserkers, in contrast, completely disregard positioning and select a random target from the enemy team.
Class | Priority Targeting Logic |
---|---|
Warborn | Front Character |
Behemoth | Front Character |
Ranger | 75% Back → Mid → Front |
Alchemist | 75% Mid → Front |
Sand Shaper | 50% Mid or Back → Front |
Berserker | Random |
<aside> <img src="/icons/barricade_red.svg" alt="/icons/barricade_red.svg" width="40px" />
Under construction. Come back later.
</aside>
<aside> <img src="/icons/barricade_red.svg" alt="/icons/barricade_red.svg" width="40px" />
Under construction. Come back later.
</aside>
<aside> <img src="/icons/barricade_red.svg" alt="/icons/barricade_red.svg" width="40px" />
Under construction. Come back later.
</aside>
$$ \text{Got a question? Jump in our Discord and someone will help you!} $$